You’ve found an old workshop with a little life left in it. Fulfill six village orders to bring it back. There’s no timer. Take your time.
Use each machine’s Run button. Crusher turns 2 Scrap → 2 Gears, Winder turns 2 Gears → 1 Spring, and Boiler turns 2 Scrap → 3 Fuel. Outputs enter your shared inventory immediately, ready for the next machine. You run each step yourself.
Scrap is your raw material; Gears are both finished parts and Winder inputs; Springs store motion; Fuel powers Bellows and fills orders. Gather scrap adds 8 Scrap whenever you need it, for free.
Collect every listed ingredient, then fulfill the order. Ingredients are consumed. Your customer sends more Scrap and a permanent unlock. Orders tracks completed deliveries.
Order 1 unlocks Ratchet: run twice with twice the inputs. Both runs must be affordable. Order 2 unlocks Bellows: double output for 1 extra Fuel, paid before running (even on a Boiler). Order 3 unlocks Lens: equip it to see the first ingredient and quantity of the next order.
Each chip is unique. Use the chip selector on any machine to move it there for free. One chip per machine; a replaced chip returns to your collection. You can also change any machine for free.
Order 2 opens slot 04. Order 4 opens slot 05. Finish order 6 to restore the workshop. New slots let you keep different machine and chip combinations ready.
Progress saves in this browser after every action. Once loaded and cached, the workshop works offline, including reloads. Clearing browser data removes your save. New Workshop asks before resetting. Use Tab to move between controls and Enter or Space to activate buttons; arrow keys change select options.
This replaces your saved workshop, including its resources, orders, and chips. Your current progress cannot be recovered.